AI Insights · Timothy · January 2022
Top 5 Simulator Games in Argentina Q4 2021
Discover the performance trends of the top 5 Simulator games in Argentina during Q4 2021, including weekly downloads, revenue, and active users.
The final quarter of 2021 showcased interesting trends for the top 5 Simulator games on a unified platform in Argentina. Below, we delve into the performance of each game in terms of weekly downloads, revenue, and active users.
Farming Simulator 20 from GIANTS Software GmbH saw a varied performance in Q4. Weekly revenue peaked at around $262 in late November, while weekly downloads ranged between 8 and 20, with a slight uptick towards the end of December. Weekly active users remained relatively stable, fluctuating between 43 and 57 throughout the quarter.
Girl Games: My Baby Unicorn by Shake It showed a notable increase in weekly downloads, particularly in the last week of December, reaching 116. The game also experienced a rise in weekly revenue, peaking at about $175 in mid-November and maintaining a strong performance with $151 in the final week of December. Weekly active users followed a similar trend, spiking to 135 in the last week.
BabyTV - Kids Videos & Songs from Baby Network Limited demonstrated consistent weekly downloads, generally staying above 180 and peaking at 254 in late November. The game’s weekly revenue reached its highest point at $179 in the last week of December, with active users fluctuating between 241 and 304 throughout the quarter.
Pop it Game - Fidget Toys 3D from Sound Jedi Ltd. had a mixed quarter. Weekly revenue saw a high of $158 in mid-October but generally hovered around $80 to $100 towards the end of the year. Downloads were minimal after a strong start, with a notable drop-off from late October onwards. Active users also declined steadily from 1.1K in early October to 141 by the end of December.
Finally, WorldBox - God Sandbox by Maxim Karpenko exhibited strong performance in downloads, consistently staying above 2.8K and peaking at 4.3K in the final week of December. Weekly revenue varied, reaching up to $162 in mid-December. The game maintained a robust active user base, ranging from 16.8K to 23.8K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and information, visit Sensor Tower’s platform.